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by fulafel
253 days ago
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OpenGL in the form of WebGL is living its best life. It's the only way to ship portable 3D software across the desktop and mobile platforms without platform specific code paths, thanks to the API fragmentation and proprietary platform antics from our beloved vendors. In some years WebGPU may mature and start gaining parity (webgl took a looooong time to mature), and after that it'll still take more years for applications to switch given older hardware, the software inertia needed to port all the middleware over etc. |
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