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by flohofwoe
254 days ago
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Tbf, a lot of the complexity (also in the official Khronos samples) is caused by insane C++ abstraction layers and 'helper frameworks' on top of the actual Vulkan C API. Just directly talking to the C API in the tutorials/examples instead of custom wrapper code would be a lot more helpful since you'd don't need to sift through the custom abstraction layers (even if it would be slightly more code). E.g. have a look at the code snippets in here and weep in despair ;) https://docs.vulkan.org/tutorial/latest/03_Drawing_a_triangl... |
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