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by array_key_first
254 days ago
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Not very much at runtime. The main problem with metal is that it's not really compatible with DX12 or vulkan. DX12 and Vulkan are very similar, metal is not. I'm sure the conversion isn't as 1-1 and you lose some performance by doing stuff esoterically. |
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> Low level Graphics APIs such as Vulkan, DirectX, Metal, and WebGPU, are converging to a model similar to the way GPUs are currently built.
https://alain.xyz/blog/comparison-of-modern-graphics-apis
Proton is not some magic software that is immune to taking a performance hit when you translate from one API to another.