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by GeekyBear
250 days ago
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> DXVK, VKD3D, D3DMetal, etc. are translation layers. Rosetta is a translation layer that only operates the first time you run a given x86 app on Mac, and creates an ARM translation that is written to disk and used in the future. Does that mean it has no overhead? |
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Also, Rosetta is more like a transpiler, since it basically recompiles the binary, whereas the others are literally layers that basically take calls in one API and translate them to another. They're pretty much the same thing as ANGLE.