|
|
|
|
|
by moron4hire
258 days ago
|
|
I made an attempt at using WebKitGTK on Linux to build a WebGL game a couple of years ago. I was basing it on some existing code that I had already done a ton of work with to optimize and make cross-browser compatible. Had basically 99% feature parity between Chrome and Firefox. Lack of standards support in WebKit made it painful to use and even meant losing major features like VR support. WebKit and WebKitGTK were both extremely unstable in their own ways. And I never could figure out a decent debugging scenario setup. |
|