|
|
|
|
|
by forrestthewoods
254 days ago
|
|
Lots of things work fine when you throw twice as many dollars at them. It’s not a matter of it working or not. It’s a matter of economics. Most game servers are single threaded because the goal is to support the maximum number of players per dollar. A community server doesn’t mind throwing more compute dollars to support more players or higher tick rate. When you have one million concurrent players - as CounterStrike sometimes does - the choice may be different. |
|
[0] https://x.com/basisspace/status/993278875349041152