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by Liquix 254 days ago
very interesting read, it seems like management/engineering/vendors were all willing to get on the same page to hit the frame budget. especially the bit about profiling every line of game code into an appropriate bucket - sounds like a lot of work which paid off handsomely.

If you just make a list of “performance tweaks” you might learn about in, say, a game dev blog post on the internet, and execute them without considering your application’s specific needs and considerations, you might hurt performance more than you help it.

nice.