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by Sohcahtoa82
259 days ago
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I imagine the answer is "Higher quality" or "Better customization". You can get extremely precise control over the render pipeline on a CPU since you can calculate pixels however you want. But...with today's world of pixel shaders (Really, a world that's existed for 10+ years now), I'd be surprised if there's actually any benefit to be had these days. With a proper pixel shader, I doubt there's anything you could do on a CPU that you couldn't do on a GPU, and the GPU would be massively parallel and do it much faster. |
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But to play devil's advocate against myself, I have heard that programming for GPUs can be harder for many things. So maybe usability and developer-friendliness is what is meant by CPUs being better?