Congrats on the release. I was wondering what the zstd team is up to lately.
You mentioned something about grid structured data being in the plans - can you give more details?
Have you done experiments with compressing BCn GPU texture formats? They have a peculiar branched structure, with multiple sub formats packed tightly in bitfields of 64- or 128-bit blocks; due to the requirement of fixed ratio and random access by the GPU they still leave some potential compression on the table.
You mentioned something about grid structured data being in the plans - can you give more details?
Have you done experiments with compressing BCn GPU texture formats? They have a peculiar branched structure, with multiple sub formats packed tightly in bitfields of 64- or 128-bit blocks; due to the requirement of fixed ratio and random access by the GPU they still leave some potential compression on the table.