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by GuB-42
250 days ago
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Global illumination is the hard part. The math isn't that hard, but even the best render farms don't have enough computing power to support a straightforward implementation. So what follow is an endless series of tricks. Path-tracing is one of the purest implementations, and it is actually a simple algorithm to implement, but if you don't want to have a noisy mess on all but the most simple shapes, now we are talking PhDs and rock star developers. |
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