|
|
|
|
|
by conartist6
261 days ago
|
|
Feels like a thick layer of AI-generated glaze on what's basically just another no-code platform... except this one with the innovation that it's actually a book that you buy? While the copy sounds like complete fluff-n-puff, I honestly believe almost all of it is right, both about what's coming for the future of coding and the role that visual "lego" programming will play in it. There's just one really major thing the author got wrong: the reason visual programming hasn't (yet) seen broader adoption. The reason is that each visual programming tool consists of one language married to one editor. Who wants to re-learn a whole new editor each time they need to work in a different language? |
|
I used LabVIEW heavily for a few years in the mid 90s. What killed it for me was the sheer physical labor of programming in a graphical environment. All of that detailed mouse work gave me severe eyestrain headaches and wrist fatigue. When I'm typing text, I'm barely looking at the screen. Granted, this may be a personal physical limitation, so I can't offer it as a general argument against graphical programming.
Another issue is that decoupling the tools and the language lets you experiment with new languages and features with a bare minimum of effort. I've even tried out my own toy languages. But building a graphical editor, even a general purpose one that could serve multiple graphical languages, seems like a boatload of work.