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by wells-riley 5016 days ago
Agreed. Apps like Illustrator, InDesign, Flash, and AfterEffects would be amazing with Retina compatibility.

I think everyone is anxiously awaiting an updated Photoshop, but I'm just not sure how they'd do it. I've been thinking about it for a few weeks, but it's a pretty major problem. Ps is all about mapping an image to exact pixels, but that's not practical on a Retina display. A 1x image would appear too small (or pixelated, just as it is now, at 200%), and 2x images would be too small at 100% (Retina actual size) to do pixel perfect detail work.

Maybe there's an obvious solution I'm overlooking.

2 comments

I use Photoshop mainly for front-end web dev. The most common use of it is just slicing up images to be used, having it work on a retina display would be great. It's so common for cutlines to become blurry the more you zoom out on an image, so I think that having it be 1 to 1 pixel density is a must have. I don't believe that since the pixel density is higher in the images, that the actual controls can't be retina friendly. Isn't that how Final Cut works on a Retina Display? I don't have either, but I remember Apple stating "In this window, you are seeing a full un-altered 1080p frame, along with the controls"
>The most common use of it

I'm sure you meant this, but I wanted to clarify that (I assume) you meant your most common use case.

Yes, my most common use. I realize that Photoshop is an extremely powerful program, but if Adobe releases their next version with the option to display the image in a "fine detail mode" it would be a huge help for how I, and I'm sure how a lot of front-end developers use it.
When you need pixel precision, you generally would zoom beyond 100% on non-retina displays. The only thing that happens with retina photoshop is that at you need to zoom in farther to get the same detail. There is a potential problem for people designing for non-retina screens, as it would appear lower quality on the actual device; But this could be worked around with existing pixilation tools, or a more general option of rendering the image at a given pixel density relative to the display.