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I've done a lot of stage demos. I've done pre-recorded ones, I've done live ones. I prefer live ones, by a significant margin, even for non-deterministic AI things. In general I find live ones better, but it does depend on your circumstance. It's worth asking yourself three questions when you're doing a demo: What is the outcome when it goes great? What is the outcome when it goes wrong? What percentage of the time do each of those occur? With a pre-recorded demo, when they go great it's usually a 9/10. Things are solid, but they aren't adaptive to the situation, which means you might have lost an opportunity to insert a quip from something that happened earlier. When they go wrong though, it's a 0/10. You've told people that you don't have enough faith in your product to show it live - why should they have faith in it?. Now you might say that the demo goes right 100% of the time(ish), but there's also a human element to it. Someone might play the demo early, someone might not act in time with the live demo, any of these can give away that it's pre-recorded. I'd put their success rate at 95%. With a live demo, when they go great they're 10/10. You can adapt them, you can show it live, things react instantly instead of slightly-out-of-sync due to scripted content. It's incredible. When they go wrong, it's a 3/10. You've got egg on your face. People make fun of you after. But they know at that point that you ran a live demo. That does count for something. We know Zuck did that demo live. They do fail a bit more, especially in the age of AI. 10% failure rates are pretty good for live demos. To me though, the higher failure rate is worth it for the better PR if you do fail. |
But, NEVER TELL ME IT'S A LIVE DEMO WHEN ITS PRE-RECORDED. You will lose my business forever if I catch it.