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by corysama
254 days ago
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They spell out the problems on the page: * If you are a VR dev, popping in and out of a headset dozens of times a day is a pain.
* If you are in marketing, getting someone passing by to put on a headset is a challenge.
* If you are a player, buying a headset without checking out the content first is risky. All of this comes down to the fact that VR/XR is awesome if you commit to a full session that makes it worth strapping in. But, has been no middle ground that lets you just stick your nose in the door and check out what's up inside. I saw a live demo of this at SVVR. You would definitely get gorilla arm if you tried to hold a tablet up high for a long contiguous duration. But, holding it casually, walking around with it down low, and looking through it in spurts is no problem. |
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