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by Archit3ch
265 days ago
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The sentiment in the title resonates, but for consumer GPUs (the article is about server cards). The recently leaked M5 benchmarks reveal a 35% faster GPU. These improvements compound, so you can get a GPU that's effectively twice as fast by waiting a couple of years. Modern GPUs are the equivalent of local supercomputers, but the drivers, languages and libraries are still playing catch up. Imagine the audio processing you could do if only you could target that hardware. |
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35% raster improvements, it's worth noting, is not super impressive on the GPU side of things. Most raster compute is a square function, to double your render resolution you need a 4x the GPU power (on-paper) to handle the pixel count. That's what, six years of annual iteration? A large component of Apple and AMD's inability to break into Nvidia's CUDA empire is their obsession over raster optimization in a world where DLSS and FSR exists. It's a noble pursuit, but even as a gamer I've gotta admit they're wasting their time. We have software methods that can close the gap in render quality between $100 GPUs and $1000 GPUs, but no such solution for GPGPU compute.