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by ur-whale 260 days ago
Great initiative, especially the new sync algorithm, but giant hurdles to adoption:

- only works on a weird combo of (src platform / dst platform). Why???? How hard is it to write platform-independent code to read/write bytes and send them over the wire in 2025?

- uses bazel, an enormous, Java-based abomination, to build.

Fingers crossed that these can be fixed, or this project is dead in the water.

3 comments

Hey the repo is archived and as I read the tool was meant to solve one specific scenario. Not everything has to please the public.

The great thing is googlers could make such a tool and publish it in the first place. So you can improve it to use it in your scenario. Or become maintainer of such a tool.

> only works on a weird combo of (src platform / dst platform). Why????

Stadia ran on linux, and 99.9999999% of game development is done on windows (and cross compiled for linux).

> Fingers crossed that these can be fixed, or this project is dead in the water.

The project was archived 9 months ago, and hasn't had a commit in 2 years. It's already dead.

First thing might be considered a bug by googles, but everyone I have talked to LOVED their bazel or at least thought of it as superior to any other tool to do the same stuff.

Literally tonight my buddy was talking about how months long plan to introduce bazel into his companies infra.