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by LocalH 268 days ago
(2024), btw. Not that it's any less impressive.

I have one question, as a general game hacker (mostly Guitar Hero/Rock Band) who also has a basic 6502 background from the C64. I wonder if there's any way to abuse input on an unmodified game to manage to poke $16 into $07fd without needing the SMB3 bootstrap. I don't know the SMB1 code well enough to find the answer to that, although I do know that games like SMW have a strong ability to use enemy X positions to get things set up just right to have the ability to install an arbitrary code and data payload into memory. But 6502 code isn't 65186 code so I'm not sure how much that matters.

Port of this to SMAS SMB1 wen :)