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by 0xffany 269 days ago
I absolutely loved JC2 and JC3 with more than 500 hours in each! Despite the author's thoughts that the games were a buggy mess, I feel like I never noticed the bugs in JC2 and the very literal road bumps in JC3 were only problem when I was doing laps around the first island out of boredom.

I could never quite put my finger on why the large island felt so... empty? in the north, but it being canceled for most of the development cycle is an insight I never thought I'd have, so thank you very much for the insight.

The volumetric terrain of JC3 was an awesome improvement on JC2, with the second island being very for the terrain and vertical bases.

I tried JC4 and it was disappointing... It never clicked with me and (just like the author) I felt it was worse than JC3 in almost every way.

Major thanks to the author for the blog post, growing up and working in software I really appreciate the perspective and both Avalanche studio and the author for their work on these two awesome and timeless games. Despite the apparent hell of development, playing it always felt magical to me (maybe not the car handling in JC2 but I digress) <3

2 comments

Yeah, I feel the same way. JC2 and JC3 are great. Never clicked with JC4.

I had always thought the north island was empty because it was used for the train mission. Like, the island existed as a backdrop for a few missions near the end of the game.

Also nice to hear that the devs also thought the wingsuit was overpowered. That’s part of what I like about JC2: no wingsuit.

JC4 forgot it was satire and was complete whiplash compared to the fun of JC3.

JC3 is one of my favorite games of all time.

> when I was doing laps around the first island out of boredom.

I spent hundreds of hours driving around the Just Causes with a podcast on. In versions 1,2 and 3, I circumnavigated every single island along the coast.

Yes these games are buggy (but got better each release), but they are so much fun.