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by joz1-k
270 days ago
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> If it was written in C++, there's a good chance it was so for performance reasons. I agree. But imagine that games like Doom or Quake would have been unthinkable if they weren't fully written in C/C++. Now, however, we have 3D game engines like Unity that expose a C# API for game logic scripting, and it seems to work just fine. Performance is becoming less of a concern for more and more problem domains. |
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It is like saying C libraries are Python, only because they happen to be used from Python bindings.