|
|
|
|
|
by reactordev
266 days ago
|
|
I could be wrong, I didn’t work on it, but I believe these jankyness you describe was because DX was originally going to be like a Fallout style game but pivoted to an FPS. Old code left over from Troubleshooter and flawed game design choices that didn’t translate to a full 3D world.
But I could just be remembering it wrong. |
|
I still remember how happy I was when I finally had gotten rid of any sort of sway on my reticle. Yeah, I can play this game like Half-Life now!.