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by reactordev 266 days ago
I could be wrong, I didn’t work on it, but I believe these jankyness you describe was because DX was originally going to be like a Fallout style game but pivoted to an FPS. Old code left over from Troubleshooter and flawed game design choices that didn’t translate to a full 3D world. But I could just be remembering it wrong.
1 comments

The good comes with the bad. Deus Ex's roots as an RPG are what made it so fun back when it was released.

I still remember how happy I was when I finally had gotten rid of any sort of sway on my reticle. Yeah, I can play this game like Half-Life now!.