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by m000 261 days ago
> I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA).

IIRC, Hercules cards were more pro-oriented (monochrome graphics, but higher resolution than their contemporaries), so I doubt anyone would bother to make a game port specifically for them.

If you ran the game on a Hercules, most likely it was the CGA version run on top of a CGA simulator [1].

[1] https://dosdays.co.uk/topics/cga_simulators_for_hercules.php

2 comments

I don't remember having such a CGA simulator. I suppose it would be a TSR program that I needed to run before prince, but definitely I wasn't doing that.

From some research it seems that hercules was actually supported:

https://www.dosbox-staging.org/getting-started/enhancing-pri...

and from

https://dosdays.co.uk/topics/Games/game_prince.php

> Intel 8088/8086 CPU, 512 KB of RAM (640 KB for MCGA/VGA version) Graphics support for Hercules, CGA, Tandy/PCjr, EGA and MCGA/VGA (320 x 200 max. resolution in 256 colours)

Notice that PoP was one of the few games I was able to play with that hercules monitor :|

It seems you're right. I vaguely remember using simcga on a friend's PC (where we also played PoP) but I can't recall for which game.

Given that the PC version of PoP was launched in 1990 and CGA simulators existed since 1986, I would guess that even embedding the simulator to the game, so that it works out of the box, would have been a viable option.

I also played it on a PC with Hercules too and I don't remember having to resort to an emulator or any other program.
The game directly supports Hercules [1]. Plenty of games did back then, 500+ according to Mobygames [2].

[1] https://www.mobygames.com/game/196/prince-of-persia/specs/do...

[2] https://www.mobygames.com/attributes/attribute/4/