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by vlovich123
271 days ago
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Because the data structures for a linker aren’t dealing with byte buffers. I’m pretty sure you’ve got symbolic graph structures that you’re manipulating. And as they mention, sometimes you have fairly large object collections that you’re allocating and freeing and fast 4k allocations don’t help you with that kind of stuff. Consider that the link phase for something like Chrome can easily use 1gib of active memory and you see why your idea will probably fall flat on its face for what Wild is trying to accomplish in terms of being super high performance state of the art linker. |
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