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by nu11ptr
266 days ago
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> It does make me wonder: How practical is it to just use traditional reference counting and then periodically do a mark-and-sweep? I know it's a very different approach than .net was designed for. (Because they deliberately decided that dereferencing an object should have no computational cost.) It's more of a rhetorical question. This is what CPython does. The trade off is solidly worse allocator performance, however. You also have the reference counting overhead, which is not trivial unless it is deferred. There is always a connection between the allocator and collector. If you use a compacting collector (which I assumed .NET does), you get bump pointer allocation, which is very fast. However, if you use a non-compacting collector (mark-and-sweep is non-compacting), you would then fallback to a normal free list allocator (aka as "malloc") which has solidly higher overhead. You can see the impact of this (and reference counting) in any benchmark that builds a tree (and therefore is highly contended on allocation). This is also why languages that use free list allocation often have some sort of "arena" library, so they can have high speed bump pointer allocation in hot spots (and then free all that memory at once later on). BTW, reference counting, malloc/free performance also impact Rust, but given Rust's heavy reliance on the stack it often doesn't impact performance much (aka just doing less allocations). For allocation heavy code, many of us use MiMalloc one of the better malloc/free implementations. |
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