|
|
|
|
|
by KirinDave
5017 days ago
|
|
This is a complaint about Mobile in general, not Android. People bitch about fragmentation (and it is a bit painful), but in the regard of "everyone has their own UX on top of the system default" iOS is in exactly as bad a boat, if not worse. Some of the most popular iOS apps take their UX off in crazy directions (a common example: Tweetbot). Look closely though. You'll notice the ActionBar is extremely prevalent in these. The ActionBar is actually one of those few Android teachable moments; I wish Apple did this as well, as consistently, or as themably. I've used a lot of these apps (and I am sad to not see Pattrn up there!) and it's very much the case that they have a fairly consistent set of "touch semantics" that screenshots don't reveal. E.g., Tap upper right corner to configure; long press for edit; swipe horizontally to navigate; long press on text fields to engage c/p editor bar. For better or worse, Android's toolkits offer a lot more guidance to the programmer on "the right way" than Apple's do (a great example of this that bleeds into UI is how Android has a ton of Loader patterns and iOS doesn't have anything nearly so sophisticated in its core lib). So in some respects, Android is actually slightly better off; the bigger toolkit means you get some superior consistency. The recent iterations (and backported support) framework strongly encourages you to do things like support long presses and swipe navigation and backpane navigation. |
|