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by ggm 268 days ago
I don't know it they still do, but Microsoft used to be quite good at this kind of thing.
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Im doing a small tool to provide diagnostics and play with shader limits, hopefully it makes finding these limits easier in different machines and OSes. Still an early WIP: https://hugodaniel.com/pages/webgpu-diagnostics

The idea is to also see how Windows behaves and different drivers, and try to collect some safe boundaries