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by Animats
270 days ago
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(For those not familiar with Second Life, every object that does something has a little program in it. Every chair you can sit on, every door you can open, and every clothing item where you can change colors has a small program written by some users. Most of those programs are almost always idle. But there's a tiny amount of CPU time consumed on each frame for each idle program, about 1us to 2us in the Mono implementation. A region can have 10,000 little programs, each eating 1us on each simulation cycle, 45 times a second. This adds up.) |
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