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ndgold
271 days ago
What is the underlying engine for your game? How did you make it?
1 comments
boxedsound
271 days ago
I created the game in Godot using .NET and C#. I found it made it easier to pass classes and instances around using event / delegates than gdscript. Linq is also quite handy for list iterations etc.
Been using procreate for simple sketches.
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Been using procreate for simple sketches.