| Saw a lot of words here. Not a lot of examples. "Dark mode was one of the most requested features for Lighthouse. I refrained a long time from adding it because it adds additional work to every UI task." This reveals a lot about the regression in OSes. Way back in the early '90s, Windows provided a color-scheme editor. Users could set up any color scheme they liked, and all properly-written apps would inherit it and work fine. I think the major Unix GUIs offered something similar. Meanwhile, Apple's vaunted UI was crippled by hard-coded colors everywhere. Fast-forward what, 20 years? Everyone finally realizes that inverse color schemes (black text on a white background) SUCK. But what does Microsoft do? REMOVE the color-scheme editor from Windows. We're still running around trying to deal with a "problem" that was solved 25 years ago. And, as a developer, I can tell you it has been pretty shambolic on Apple platforms. I guess you can say they never understood proper color management, but... damn. So many broken controls in iOS after "dark mode" was first added. A massive design and QA failure. |
The color scheme editor actually worked quite nicely up until the release of Windows 2000 [0]. After that, Windows XP introduced the "Luna" visual style (Uxtheme.dll) with inflexible, hard-coded colors. Most software developers stopped caring about color palettes, and almost all applications started using hard-coded colors in their GUIs. They tested their apps with the few skins preinstalled with Windows XP: Blue, Olive Green, and Silver.
[0]: https://imgur.com/a/sXSETJC