| Blowing things up to that size is not representative. Back when I first started playing things on emulators we were using 12" to 20" CRTs or LCDs with much higher resolution than a TV, so whether CRT or LCD the pixels were chunkier. None of the nostalgia is how I remember it at all. The average CRT TV had crap color and poor brightness and going from that and the flicker of 1-to-1 size NTSC on a 20-something TV to an emulated "chunkier pixel" rendition on a progressize-scan 72+hz 1024x768-or-higher CRT or an LCD looked way better. Take the side by side pictures and zoom WAY out on a high-res screen or go stand several feet away from your monitor so that they're the size they were designed and expected to be seen at, and the vast majority of the perceived improvement from making the CRT subpixels visible goes away. And then put them into motion - especially vertical motion - and those lines in between, and losing half on each frame becomes more noticable and distracting. The 4th image there of the yellow monster is a good example. Even zooming to 50% on my high-res display makes the "bad" version suddenly look way sharper and detailed as the size starts to show how frequently "rounded dots with gaps between it" just looks like fuzziness instead of "better". And these comparisons tend to cherry-pick and not show examples of things that lose clarity as a result of the subpixels and scanlines instead of gain clarity. |