I don't see why you're being so snarky about popular games just to say that if you were to play them, you would do it on the proprietary system, PS5, which you already own. That's not sticking it to anyone at all.
> I don't see why you're being so snarky about popular games...
You misunderstand me. I've wasted a ton of my life playing video games. I've played a huge number of video games. If you enjoy violent FPS games, you've not played many games, and you especially haven't played any very good multiplayer FPS games, you're likely to like this year's AAA Military-Themed Murder Simulator (MTMS). As I mentioned, fifteen-year-old me would have surely enjoyed this year's installment of MTMS, as fifteen-year-old me had played many, many fewer games in the genre than mumble-year-old me has.
If I wrote video-game-storefront video game reviews [0], there's a type of positive review that I'd end up writing for many of the games I play. It goes something like
"If this is the first or one of the first games of this type you've played, then definitely get a copy and play it. If you like the genre at all, you'll have a great time. If you have played many games of this type, then consider playing something else, or maybe replaying one of those games. It's a totally competent game, and there's absolutely nothing wrong with it. But it doesn't do anything or go anywhere that many other games like it haven't already."
There's absolutely nothing wrong with being a competently executed game that doesn't do anything that hasn't already been done before by most of its predecessors. Folks who really want more of the same will enjoy the game, and folks who haven't yet had what you're offering will love what you've done. It's hard to make a competently executed game, and it's dreadfully hard to make a groundbreaking one. There's no shame at all in "merely" making something that's solid and decent.
Hopefully now you better understand what I'm talking about and why? If you're still confused, or things still don't make sense, I'm happy to attempt to answer additional questions.
> That's not sticking it to anyone at all.
Sure? I agree? I'm not of the opinion that I'm sticking it to anyone here. The huge dev shops don't want to make their extremely invasive kernel-mode anti-cheat work on Linux, but are fine with having their software run on the PS5. I don't know if their kernel-mode anticheat runs on the PS5, and I don't particularly care. I'm 110% fine with them doing whatever they feel like to my PS5, which is a dedicated video gaming appliance. I'm not fine with them doing whatever they feel like to the computer I use for my day-to-day business.
Why would I believe that I was sticking it to someone when I pay them money for a copy of the game they made? That'd be a really stupid way to think. That's like book-burner levels of stupid.
[0] ...and maybe that's something I should start doing...
I'm confused by your assertion that you're shocked. Would you quote the parts that shock you? If some of what's shocking isn't what I've written, please do make sure to mention what you believe I intended to convey but did not write down.
You misunderstand me. I've wasted a ton of my life playing video games. I've played a huge number of video games. If you enjoy violent FPS games, you've not played many games, and you especially haven't played any very good multiplayer FPS games, you're likely to like this year's AAA Military-Themed Murder Simulator (MTMS). As I mentioned, fifteen-year-old me would have surely enjoyed this year's installment of MTMS, as fifteen-year-old me had played many, many fewer games in the genre than mumble-year-old me has.
If I wrote video-game-storefront video game reviews [0], there's a type of positive review that I'd end up writing for many of the games I play. It goes something like
"If this is the first or one of the first games of this type you've played, then definitely get a copy and play it. If you like the genre at all, you'll have a great time. If you have played many games of this type, then consider playing something else, or maybe replaying one of those games. It's a totally competent game, and there's absolutely nothing wrong with it. But it doesn't do anything or go anywhere that many other games like it haven't already."
There's absolutely nothing wrong with being a competently executed game that doesn't do anything that hasn't already been done before by most of its predecessors. Folks who really want more of the same will enjoy the game, and folks who haven't yet had what you're offering will love what you've done. It's hard to make a competently executed game, and it's dreadfully hard to make a groundbreaking one. There's no shame at all in "merely" making something that's solid and decent.
Hopefully now you better understand what I'm talking about and why? If you're still confused, or things still don't make sense, I'm happy to attempt to answer additional questions.
> That's not sticking it to anyone at all.
Sure? I agree? I'm not of the opinion that I'm sticking it to anyone here. The huge dev shops don't want to make their extremely invasive kernel-mode anti-cheat work on Linux, but are fine with having their software run on the PS5. I don't know if their kernel-mode anticheat runs on the PS5, and I don't particularly care. I'm 110% fine with them doing whatever they feel like to my PS5, which is a dedicated video gaming appliance. I'm not fine with them doing whatever they feel like to the computer I use for my day-to-day business.
Why would I believe that I was sticking it to someone when I pay them money for a copy of the game they made? That'd be a really stupid way to think. That's like book-burner levels of stupid.
[0] ...and maybe that's something I should start doing...