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by amilios 288 days ago
Would require decompilation of the Animal Crossing game code for the Switch. I believe DRM has gotten a lot better since the Gamecube days as well. Hypothetically possible maybe but good luck haha
3 comments

I actually think now that I've gone through the process, memory scanning and writing will be enough... Except, they probably have different control codes that I'd need to reverse engineer.
You should be able to run Cheat Engine on your emul*tor of choice to tweak New Leaf "and newer" titles.

And if you're a stickler for pissing Nintendo off in very specific ways, LayeredFS + Atmosphere opens up some modding opportunities right on the console itself. Not sure how easy it would be to pull something like this off though...

I think my 'old man shakes fist at clouds' thing is this. The social media platforms that censor you do it to make your content easier to sell ads against. It's actual corporate badthink correction that is rebuilding the English language. STOP VOLUNTARILY DOING IT WHEN YOU DONT HAVE TO. You should not sacrifice your free thought on the altar of quarterly results. Say the whole fucking word.
you really don't have to self-censor "emulator" here. HN moderation is not like social media platforms.
Social media platforms censor emulator?!?
Probably not. But silent deranking of censored terms has everyone paranoid that anything even slightly controversial will get hidden.
I'm just covering my ass. Life is good right now and I don't want to meet any Nintendo ninjas, even for insinuated infractions.

It's not so much a condemnation of HN, but the way IP is in the US. The only website I want hosting my comments on Nintendo modding is my own.

Yes. Facebook at some point filtered links to them from private messaging. I know this from personal experience. Not sure if they still do.

Also fairly common on Reddit and Discord for communities to ban discussions of them, or even falsely claim they're blanket illegal outright.

Why? An emulator isn't legally any different than a virtual machine.
Switch DRM, running custom code and interacting with RAM is a solved problem on the Switch (1). There are some really impressive mods, like a multiplayer implementation for Super Mario Odyssey
I am curious. Does the kind of DRM used to prevent decompilation come with any performance costs?