Hacker News new | ask | show | jobs
by sevg 284 days ago
Spoilers.

https://www.johnayliff.com/games/seedship/index.html?blmOrxj...

My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”

3 comments

I somehow ended up with an interesting combination of medieval-tech cosmic enlightenment along with friendly iron age native neighbours.

https://www.johnayliff.com/games/seedship/index.html?bmmopfi...

I hadn't played the game in a while but I used to play it quite a bit some years ago. The game is rather RNG-heavy, and although you can usually pick your poison, luck is a large factor in how good a result you can get.

If you aim for the best possible result on each run individually, in a sense the game is about exploration vs. exploitation, or whether to settle with what you've got or try your luck for more.

(If you want to aim for record scores overall, it probably makes sense to take high risks and fail lots of runs.)

My settlers landed on a welcoming utopian post-scarcity post-singularity alien world whose inhabitants had centuries of engagement with the AI and had extended an offer of asylum, then somehow lost 271 people to cold and to poisonous plants before forming a corrupt democracy due to the death toll.
All watched over by machines of loving grace.