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by Agentlien 285 days ago
I do agree that some of the defaults are quite bad. A great example of this is how even Unity themselves recommend an object workflow very different from what their engine naturally seems to suggest: You really shouldn't use tons of objects with update methods called directly by the engine. You need managers with update functions which iterate over all their subjects. Doing it the intuitive way easily becomes unsustainable and is horrendous for performance.