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by boomlinde 289 days ago
> You mean back in the day when 30 fps at 1024x768 was the norm?

I recall playing games at 100 FPS on my 100 Hz CRT. People seriously interested in multiplayer shooters at the time turned vsync off and aimed for even higher frame rates. It was with this in mind I was quick to upgrade to a 144 Hz display when they got cheap enough: I was taking back territory from when the relatively awful (but much more convenient) flat screens took over.

> because the other player undoubtedly had a 240hz 4K monitor rendering the player coming around the corner a tick faster.

I play 99% single player games and in most of those, response time differences at that scale seem inconsequential. The important difference to me is in motion clarity. It's much easier to track moving objects and anticipate where they will be when you get more frames of animation along their path. This makes fast-paced games much more fun to play, especially first person games where you're always rapidly shifting your view around.