| > XREAL is DisplayPort Alt Mode + USB for gyros. It's also wired only. I know what Xreal uses. As I said, I have a pair > DP needs 10-40Gbps of bandwidth, doesn't work wireless. And as I also said, having a cable is a feature, not a problem. VR headsets are heavy and uncomfortable. USB powered XR glasses are not. And the reason for that is because you don’t need to make those XR glasses as literal portable computers with heavy batteries. You might relish the idea of an ugly monstrosity that weighs as much as a laptop strapped to your head. Myself, I’d much rather have something that look and feel like sunglasses. If that means I need a discreet UsB cable behind my ear, then thats a small price to pay because they’d still look less stupid than wearing anything bulkier out in public. > USB cameras also aren't natively supported on iOS/Android. You need apps. With apps comes lock-in opportunities which are never not tapped. That’s not a limitation for all platforms though. And you’d have that problem on Android whatever solution you opted for. So it’s a moot point. > So "just use USB" doesn't make technical sense at all. It does and plenty of people, myself included, owning a pair of Xreal glasses are proof of that. The problem here is not USB, it’s that you have very specific differing requirements and thus are dismissing the practical value myself and others have shared. |
no it's lenses and chassis. Lenses work precisely because of their density difference against air, so the better they are, the heavier they are. Chassis weigh a lot because they use impact resistant ABS and don't make them in forged Al-Li or Ti or molded Mg, which they should consider for hilarity, but then the product will cost like a bad joke. The mobile computer part weighs nothing, they're like somewhat soggy potato crisps. Those 0.8mm PCBs, boy they feel like cardstocks. Batteries weigh a bit, but they're also usually lipo pouches, like 0.5kg/L. You're not putting dozen 18650 into a VR headset.
Especially VR lenses are heavy and bulky because they need short focal lenses with massive pupils for max FOV and max transmittance. The panels tend to be way bigger than that for smart glasses thanks to Palmer Luckey which he deserves credit for. Smart glasses tend to use way smaller panels and prisms with fractions of FOVs relative to VR, like 1/6th? 1/12th? They carry some amount of weight but not nearly as much, especially if it's waveguide or holographic or working as pure fresnels.
I'm not going into the second half of this response. I am sorry but I don't think it's worth anyone's time if I explained why DP Alt don't count as USB and all that stuffs.