|
|
|
|
|
by simne
289 days ago
|
|
> if you can find a way to produce verifiable rewards about a target world I have significant experience on modelling physical world (mostly CFD, but also gamedev - with realistic rigid body collisions and friction). I admit, exists domain (spectrum of parameters), where CFD and game physics working just well; exists predictable domain (on borders of well working domain), where CFD and game physics working good enough but could show strange things, and exists domain, where you will see lot of bugs. And, current computing power is so much, that even on small business level (just median gamer desktop), we could save on more than 90% real-world tests with simulations in well working domain (and just avoid use cases in unreliable domains). So I think, most question is just conservative bosses and investors, who don't believe to engineers and don't understand how to do checks (and tuning) of simulations with real world tests, and what reliable domain is. |
|