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I agree. .NET is the opposite of Go. Calls to System.Random use Xoshiro128++ under the hood (as of .NET 6 I believe). On the other hand, calls to RandomNumberGenerator.GetBytes() are cryptographically secure, using the Windows kernel cryptographic provider on Windows and /dev/urandom (chacha20) on Linux and arc4random_buf() on MacOS (which also uses chacha20 under the hood). I ported around 20 RNGs to C# (all non-cs), and there are tons of uses for non-cryptographic RNGs, so I'm a little torn. I guess in modern development most people who need an RNG need it for crypto purposes (I would guess salts, keys and nonces mostly), but I'd hate to see all the Xoshiros, Mersenne Twisters, PCGs, and MWCs, etc. go the way of the dodo simply because they are not deemed fit for crypto purposes. Games, simulations, non-cryptographic hashes all need deterministic and high performance RNGs, and don't need all of the cryptographic guarantees. To top it off, there is no standard definition of what makes an RNG cryptographically secure, so it's a slightly loaded question anyway. Everything I've read says an algo needs the following properties: forward secrecy (unable to guess future outputs given the current state), backward secrecy (if I know current outputs, I shouldn't be able to recover previous internal state or previous outputs), and the output must be indistinguishable from true random bits, even with a chosen-input attack. This is where I politely defer to the expert mathematicians and cryptographers, because I'm not equipped to perform such an analysis. I can understand why things have developed this way though- people have needed random numbers far longer than they've needed cryptographically secure random numbers, so the default is the non-cryptographically secure variant. A language created tomorrow would likely follow in Go's footsteps and default to the cryptographically secure. |
It's a little frustrating, because there are definitely fast RNGs that have tried to blur this line. A reasonable first approximation of the current situation is that a CSPRNG should have somewhere in its core a mixing function based on an actual cryptographic hash or permutation function; if the design has to explain what that function is and how it works (as opposed to just saying "this is ChaCha20"), it's not secure. These fast RNGs, like Xorshiro and PCG, all get there by not having cryptographically strong mixing functions at their core.
For what it's worth, I think the "GetBytes() means secure, IntN() means it's not secure" is a clever misfeature. Just make all the standard library random interfaces back onto a real CSPRNG, and let people pull in PCG or whatever if they have specialized needs for fast insecure RNGs.