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by artemisart
294 days ago
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No, you never compute individual pixels because you never need to, and it's always faster to it in bulk (vectorization, memory access...) and so over an area you take the same number of pixels as input (or a little bit more with padding) and the blur will only increase significantly the compute. |
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Rendering is still done in bulk for the changed areas, avoiding rendering expensive elements (e.g., transformed video buffers, deeply layered effects, expensive shaders). It's a fundamental part of most UI frameworks.