Hacker News new | ask | show | jobs
by philjw 285 days ago
We spend so much time in tech talking about UX, interfaces, and user adoption. But the most important interface we all use every day isn’t digital — it’s the street outside our door.

In most places, cycling is framed as sport or adventure: Type 2/3 “fun” at best (miserable in the moment, sometimes fun in retrospect). That’s not culture, that’s a design failure. A well-designed cycling system should be like a great interface: predictable, low-friction, boring in the best sense.

I wrote about why everyday cycling feels like Type 2/3 fun in most places, and how to make it Type 1 fun — calm, obvious, ordinary. To me, the parallels with UX are striking: adoption ladders, dark patterns, equity of access, and the invisible power of design choices.