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by sgdesign 5033 days ago
That was a good article, thanks.

But I guess I'm giving Apple the benefit of the doubt: although I personally agree that some of their designs are tacky and over the top, I trust them enough to assume they have their reasons.

2 comments

Interesting reading. If this quote from link above is true:

"Skeuomorphism is a catch-all term for when objects retain ornamental elements of past, derivative iterations--elements that are no longer necessary to the current objects’ functions."

Then Sacha Grief, might be wrong. The example he given, used blue leather and white buttons and he derided the example as not skeuomorphism. But in that example only a part of it was the ornament (i.e. blue leather). I could be wrong but what does ornamental take into account? Whole thing or just a part?

I mean rest of his story does make sense, but it's still an invalid example.

EDIT: It might be a nitpick, but I like to know what is and isn't skeuomorphic.

The quotation you refer to doesn't nullify Sacha's point. It says it's a "catch-all term for when objects retain ornamental elements of the past." Sacha says the blue leather texture example is NOT skeumorphic because the textures did not exist in past iterations of the product, since there was no original to begin with.

If I translate a physical object into a digital version and replicate ornaments that add no function in the digital version (ie. a leather texture), that's considered skeumorphic. On the other hand, if I apply a leather texture to my UI for random app X, that's not skeumorphic.

From the article:

Glass thermometer iPhone app: skeuomorphic.

Wooden thermometer iPhone app: not skeuomorphic, because real thermometers do not use wood.

I too give them the benefit of the doubt. I think its just a phase, which they will hopefully move past quickly.