That's kind of the point of C++'s retro-compatibility: C++20 contains new additions to the C++11 standard. Unless you rely in mistakes in the standard like auto_ptr or faulty atomics, which should be fixed regardless of the C++ standard, your C++11 dependencies are perfectly valid C++20 and do not block the new shiny toys.
there are really a lot of simpler solutions than switching the standard of the whole codebase.
E.g. write wrapper which interface doesn't require a new standard.