|
|
|
|
|
by osigurdson
297 days ago
|
|
Sometimes I think we should go back to basics: pixels, data, latency / bandwidth. The web is an optimization problem in the sense that we want to render correct pixels at perceptual speed given latency and bandwidth constraints. It should be more like: what pixels is the user about to see? What data is need to set the the pixels? What data is likely needed next and optimistically pre-fetch - something like that. |
|
I get to forget about HTML and Javascript, CSS, most of the complication of the browser and web, and just write an application in my favorite language which will run fast and deliver GL accelerated graphics to it's users.
I am really happy with WASM / WebGL for being abstractions which allows for this.