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by coolKid721
299 days ago
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Compared to just coming up with and having solid systems for generating game assets? Actually having decent quality style consistent 3d models, texture work, animation, sound effects, etc (especially if it were built into say a game engine or something) would actually revolutionize indie game dev.
Games are fundamentally artistic works so yes anything decent will actually require tailoring and crafting, AI set up to serve those people actually makes sense and is totally technically feasible are way easier problems to solve. And no if you heavily visually modify something with AI models to the extent it significantly alters the appearance it simply has no way of being consistent unless you include the previously generated thing somehow which then has the huge problem of how do you maintain that over an 80 hour game? How do you inform the AI what visual elements (say text, interactive elements) are significant and can be modified and which can't? (You can't) Actually using AI to generate assets, having a person go in to make sure they look good together and make sure they match then just saving them as textures so they function like normal game assets makes 10000x more sense then generating a user image then trying to extract "hey what did the wrapper of this candy bar look like" from one ai generated image and figuring out how to make sure that is consistent across that type of candy bar in the world and maintains that consistency throughout the entire game, instead of just you know, generating a texture of a candybar? |
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That being said, it took us a few hundred years all in all just to work out paint, so if people keep working with this tech eventually a game designer could, in theory, lay out the skeleton of a game and tell an AI to do the rest, give it pointers and occasional original art to work into the system, and ship a completed playable game in days.
Whether it will be worth playing those games is an entirely different enchilada to microwave.