Hacker News new | ask | show | jobs
by corysama 293 days ago
Because our ability to simulate/render a realistic world in real time using direct equations is still very limited. We’re accustomed to these limitations and often feel “graphics are good enough”. But, we’ll always be decades behind “ILM in real time”.

The AI route has a good chance of moving us from decades behind ILM to merely “years behind ILM”.

1 comments

>The AI route has a good chance of moving us from decades behind ILM to merely “years behind ILM”.

Firstly: we have very accurate models. But not at real time speeds. Games only have some 30,16, or even 11 ms to render a frame. The techniques we have are faking the real physical interactions that render farms can take minutes or hours to pump out per frame.

Secondly: Not at this performance rate. taking 100ms to render a frame is unaccatable in the concept of a game. Games are already so pressed for time budget; unless some hyper JIT happens we can't take all that budget querying an LLM.