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by troupo 296 days ago
*Edit: misread the post I replied to, disregard comment contents*

> Plenty of game applications today already have a render path of input -> pass through AI model -> final image.

Where "plenty" equals zero?

> In those cases, you have a very high-fidelity input doing most of the heavy lifting, and the AI pass filling in gaps.

That is, in these cases you already have high-fidelity input in the form of an actual game, and "AI" contributions to the output are dubious at best.

Do you really believe it's DLSS that's doing all the heavy lifting in a game like Expedition 33 or Cyberpunk 2077?