I understand the point you're making, but I think it's not a good one.
The failure mode for getting a self-driving car right is grave. The failure mode for rendering game graphics imperfectly is to require a bit of suspension of disbelief (it's not a linear spectrum given the famous uncanney valley, etc., I'm aware). Games already have plenty of abstract graphics, invisible walls, and other cludges that require buy-in from users. It's a lot easier to scale that wall.
The statement was one of capability. There are some things that the tech is flatly not capable of, and that it will take time to develop the capability of. Even if there were no safety concerns at all and we lived in a cotton candy bubble world, self driving cars still have hard failure modes. The tech is not capable, and will not develop the capability next week, either.
The point being made is that the tech is moving fast, at least according to the marketing, but a revolution is not happening ever week. "This is the worst it'll ever be" is an increasingly tired refrain when things seem to be stagnating more than ever. The mentioned behavior will take longer a good amount of time, it's silly to wait around for it when it is not unlikely it may never come.
The failure mode for getting a self-driving car right is grave. The failure mode for rendering game graphics imperfectly is to require a bit of suspension of disbelief (it's not a linear spectrum given the famous uncanney valley, etc., I'm aware). Games already have plenty of abstract graphics, invisible walls, and other cludges that require buy-in from users. It's a lot easier to scale that wall.