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by curl-up
296 days ago
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Not OP, but I have long thought of this type of approach (underlying "hard coded" object tracking + fuzzy AI rendering) to be the next step, so I'll respond. The problem with using equations is that they seem to have plateaued. Hardware requirements for games today keep growing, and yet every character still has that awful "plastic skin", among all the other issues, and for a lot of people (me included) this creates heavy uncanny-valley effects that makes modern games unplayable. On the other hand, images created by image models today look fully realistic. If we assume (and I fully agree that this is a strong and optimistic assumption) that it will soon be possible to run such models in real time, and that techniques for object permanence will improve (as they keep improving at an incredible phase right now), then this might finally bring us to the next level of realism. Even if realism is not what you're aiming for, I think it's easy to imagine how this might change the game. |
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That's not to say ML doesn't have a place in the pipeline - pathtracers can pair very well with ML-driven heuristics for things like denoising, but in that case the underlying signal is still grounded in physics and the ML part is just papering over the gaps.