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by marqueewinq
291 days ago
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Personally, i don't think the coding part of game development was not a bottleneck. Just try to implement, for example, a hexagon-based isometric game. There are no off-the-shelf implementations -- you'll need to redo the pan / zoom / click controls yourself, you'll need to implement the pathfinding, map layers, interface state machine etc etc etc This is still not an easy task -- to build a somehow complicated game. If you're building a platformer -- sure, that's doable. Strategy/4X/RPG? That's different. |
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Sure there's off the shelf implementations.
Off the top of my head I would suggest starting with evaluating godot 4.
They have isometric view, pathfinding, and all of the rest you are mentioning.