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by jmull
298 days ago
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Test-driven and prompt-driven development aside, I never understood why people (and groups) spend many hours (or 1000s, or 10000s of hours) building things when they don't really know what they're building. (I've certainly seen it done though, with predicable result.) |
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On the contrary, in my experience it's much more important to "play" with a concept and see it working. Too many engineers think they're going to architect a perfect solution without ever getting code on the page.
A slapdash prototype is worth the weight of 100 tests and arch diagrams.
Note: I'm not saying the latter is not important. My comment is, it's ok (and encouraged) to do potentially throwaway work to understand the domain better.