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Which is very important in... embedded settings. While for typical backend situations, reference counting has a crazy high throughput overhead, doing atomic inc/decs left and right, that instantly trashes any kind of cache, and does it in the mutator thread that would do the actual work, for the negligible benefit of using less memory. Meanwhile a tracing GC can do (almost) all its work in another thread, not slowing down the actually important business task, and with generational GCs cleaning up is basically a no-op (of just saying that this region can now be reused). It's a tradeoff as everything in IT. Also, iPhone CPUs are always a generation ahead, than any android CPU, if not more. So it's not really Apples to oranges. |
* languages like c++ and Rust simply don’t allocate as much as Java, instead using value types. Even C# is better here with value types being better integrated.
* languages like c++ and Rust do not force atomic reference counting. Rust even offers non atomic ref counting in the standard library. You also only need to atomic increment / decrement when ownership is being transferred to a thread - that isn’t quite as common depending on the structure of your code. Even swift doesn’t do too badly here because of the combination of compiler being able to prove the permission of eliding the need for reference counting altogether and offering escape hatches of data types that don’t need it.
* c++, Rust, and Swift can access lower level capabilities (eg SIMD and atomics) that let them get significantly higher throughput.
* Java’s memory model implies and requires the JVM to insert atomic accesses all over the place you wouldn’t expect (eg reading an integer field of a class is an atomic read and writing it is an atomic write). This is going to absolutely swamp any advantage of the GC. Additionally, a lot of Java code declares methods synchronized which requires taking a “global” lock on the object which is expensive and pessimistic for performance as compared with the fine-grained access other languages offer.
* there’s lots of research into ways of offering atomic reference counts more cheaply (called biased RC) which can safely avoid needing to do an atomic operation in places completely transparently and safely provided the conditions are met .
I’ve yet to see a Java program that actually gets higher throughput than Rust so the theoretical performance advantage you claim doesn’t appear to manifest in practice.